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Maya Animation

WEEK 8: Keep Polishing

This week I found the right direction and started to do the final polish on the walk cycle animation.

Categories
Maya Animation

WEEK 7: Polishing My Walk cycle

This week, I polished my walk cycle animation. The lecturer gave me some suggestions on my blocking. I should find the highest point of the walk cycle animation again. The highest point in last week’s blocking was wrong. Secondly, my footsteps were not in the right position. I always wanted to use very few keyframes to complete this animation, but then I found that I needed to make keyframes for each frame when the foot was lifted up.

Categories
Maya Animation

WEEK 6: Walk Cycle

The Walk Cycle is the most difficult thing in animation. I started to create the walk cycle animation. The lecturer told us there are three crucial concepts behind the walk cycle:

Key Poses: In a walk cycle, these represent the contact points. Breakdowns: The transitional passing positions between the key poses. Extremes: The highest and lowest moments in the walk cycle.

I created two versions of the walk cycle:

Categories
Maya Animation

WEEK5: Physics_Planning/ animating Weight shifts

This week, with the guidance of the instructor, I continued to polish the tail animation.

Also, I started to create the weight shift animation in blocking, and I recorded a video for reference.