In this part, I made blocking animation according to the reference.

In the beginning action, I put the character in the lower right corner. I would have the character enter the camera from the lower right corner, but according to the instructor’s suggestion, I hope to enter the camera directly from behind the camera. And because my character will be punched, there may be facial animation, but according to the assignment requirements, facial animation is not required, so the instructor suggested adding glasses to the character.

Regarding this keyframe, when I first made it, I only focused on the continuity of the front and back movements, but ignored the beauty of the pose itself. The character’s entire body was very distorted and not very stretched. The instructor suggested stretching the entire body to form a perfect arc, and slightly modifying the front and back movements to make them more coherent.

In this pose, my original plan was to let the entire left leg draw an arc in the air, which is the starting frame, but I overlooked a very critical problem, that is, both the character’s arms and legs are facing the camera, and the left leg just blocks the shape of the right leg, which cannot appear in the animation.