For this part, I first expanded the UV of the character’s body, and then used substance painter to paint the character’s texture. Because the entire scene scheduling almost never reveals the character’s face, I didn’t spend too much effort on this part. But I want to emphasize that after the first painting, I imported the character into Maya and added hair, and found that the scalp always showed through the hair, so I simply painted the character’s scalp brown.

I then searched online for materials and started to build my scene.

My scene is also very simple, but it requires a large glass window, which paves the way for me to add external lightning flashes and fireworks later.