In this part, I plan to build all the scenes. My scenes are divided into four parts:
The first chapter is about the real world, while the remaining three chapters correspond to Lacan’s three realms: the Imaginary, the Symbolic, and the Real.
I have visualized Lacan’s three realms based on my own understanding, and at the same time, I have labeled these realms with my own unique interpretations.
To enhance the overall expressiveness of the animation, I specifically divided the four chapters into four different colors: blue, purple, red, and yellow. This allows the audience to clearly feel the psychological changes of the characters in the four chapters.
Buildings
My understanding of dream sequences is that the simpler the better, while maintaining a large sense of volume. Because I’ll be incorporating a lot of smoke and fog, I need to make the objects in the scene very distinct so they can be spotted on camera. I used assets found online to arrange in Unreal Engine, and I increased their size by 40 times. This completed the scene modeling.






I use postprocessvolume to roughly determine the main color in each scene, so that other colors don’t overshadow the main color.


Stairs

Creating the staircase was quite interesting; it required extreme precision because, unlike a flat surface, it interacts with the characters during animation. Therefore, I had to ensure that every step was exactly the same size. Here, I used Maya’s Duplicate Special to make each step equal and to increase the number of steps exponentially.

Room
The room is also the first scene, the scene where the protagonist’s body is located, so I wanted to fill it with as many objects as possible, so that it would be easier to distinguish between reality and dreams.
Here, I directly used room assets from feb; it works very well and perfectly matches the effect I wanted.

