I started working on the second scene. My idea for this scene was a huge empty warehouse with a glass window on one of the walls to look out.
There will be many load-bearing columns in the middle of the warehouse, and in the last shot, the character will run forward between two rows of load-bearing columns.

Then I used Marvelous Designer to make the character’s clothes. Because the whole story takes place indoors, I made the clothes very loose, which can also cover up some of the shortcomings and flaws of the character animation during the subsequent cloth simulation.
