I created the hair for the kitty in Maya.



Used Advance Skeleton to create the skeletons for the kitty, skinned it, and painted the weight in Maya.


Created the textures in Substance Painter.

I created the hair for the kitty in Maya.
Used Advance Skeleton to create the skeletons for the kitty, skinned it, and painted the weight in Maya.
Created the textures in Substance Painter.
Started to create a second background for my animation.
I started to create the background assets of the scenes.
Recreated the textures of some assets to fit the rainy scenes.
After the lecturer told us how to create the rig in Unreal. I started to create my second character: a kitty. Because I already knew how to rig in Maya. So, I decided to create the rig and animate it in Unreal.
I started to create texture for Lucky Cat in Substance Painter.
I tried to make a fracture in Unreal.
I learned how to create the materials in Unreal 5 this week.
Also, I started to create my first character: lucky cat.
First I got some reference pictures to help me design the character. Then I started sculpting the model in Zbrush.
I did the UV with UV master, and I imported it to Maya for the retopology of the model.
I started to do some planning for the body mechanics animation. I did some sketches and took some reference photos from two angles.
This week we explored the significance of experimental animation and how early pioneers and their innovative works established a foundation for modern practical and theoretical animation studies. The ability of artists to manipulate multiple images revolutionized the way they conveyed ideas through motion, often challenging conventional art styles.
1. It does not relate to concrete objects but expresses something that can only be appreciated intellectually.
2. It does not aim to depict an object but is composed with a focus on internal structure and form.
3. Emotionally detached or distanced from something.
4. A concept or term that does not refer to a concrete object but that denotes a quality, an emotion, or an idea.
5. To develop a line of thought from a concrete reality to a general principle or an intellectual idea
We examined two forms of abstraction: formative and conceptual.
In addition; we learned what elements we should consider when analyzing and implementing an experimental animation.
Categorisation; Genre & Sub-genre What is the work’s background/setting, mood/tone, theme, or topic?
Form and Function; interpreting meaning and relating it to the format, or presentational mode:
Process; The techniques, materials, and technologies applied within the work and the relationships between message and medium, (Does process, technique,e or tool become the message?)
Formal Elements; Use of space/composition, Light & color, movement, rhythm, timing, pacing, transition, and audio relationships.
When engaging with formal experimental animation, it is crucial to consider these elements for a deeper analysis and implementation.
Non-dialogued film:
we learned about non-dialogued film, which includes a lot of categories of films and animation, like Hollywood’s silent films, surrealist films, children’s narratives, and expressionism, these directors started to use gesture and performance, filmic language, special effects, and alternative audio components to replace the dialogue. Also, we learned that Paul Well mentioned a number of devices that enable animation to acceptably deviate from the traditional narrative structure in his book Understanding Animation(1998).
This is an experimental music animation film, and the genre of this animation is a conceptual abstraction. It was made by Max Hattler in 2005, the director used the camera to catch light and objects in the night city and arranged them together in a graphic sequence. There are some shots in between, which are of irregular motion, and the shutter time is extended to make the light trails. In other shots, two or more images are overlapped. The visual style of this work is matched with jazz music let the audience produce some bizarre hallucinations when they watch it.
This week I learned how to create a sequence in Unreal, and learned how to create a camera, and how to move and set up the camera.
I started to create a storyboard. My initial idea was a cat running around the city, but after the instructor’s guidance, I changed some of my ideas and turned my perspective to a cat and a lucky cat.
This week, the lecturer mentioned several elements important in Unreal5: Nanite Virtualized Geometry, Lumen GI and Reflections, and Virtual Shadow Maps.
Also, we started to create a simple world in Unreal 5, how to create the geo in Unreal like the cube, sphere, etc. How to change the basic texture in Unreal.