Category: Unreal
WEEK 12: Final Project: Lucky Cat
This is the final showreel for Unreal.
WEEK 11: Animate and Render in Unreal
Started animating the character and setting the camera in Unreal.


Rended the final shot in Unreal.

WEEK 10: Rendering in UE
Imported all the assets of the kitty into Unreal and tried to combine these together.


Imported the FBX file into Unreal, and made minor changes to the skeleton. After that, I started creating IK handle rigs and other rigs.



WEEK 9: rendering in UE
I created the hair for the kitty in Maya.



Used Advance Skeleton to create the skeletons for the kitty, skinned it, and painted the weight in Maya.


Created the textures in Substance Painter.

WEEK 8: Dynamic Lighting
Started to create a second background for my animation.



WEEK 7: UE catchup
I started to create the background assets of the scenes.

Recreated the textures of some assets to fit the rainy scenes.


WEEK 6: UE_ControlRig
After the lecturer told us how to create the rig in Unreal. I started to create my second character: a kitty. Because I already knew how to rig in Maya. So, I decided to create the rig and animate it in Unreal.






WEEK 5: UE Physics
I started to create texture for Lucky Cat in Substance Painter.

I tried to make a fracture in Unreal.

WEEK 4: UE Materials
I learned how to create the materials in Unreal 5 this week.
Also, I started to create my first character: lucky cat.
First I got some reference pictures to help me design the character. Then I started sculpting the model in Zbrush.
I did the UV with UV master, and I imported it to Maya for the retopology of the model.

